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Objective

Write production-quality game code in a small to medium-sized company.


Projects

 

Kinectimals

2010

SDET; Owned performance, managed & supported test tool development.

Ghost Chef

2010

Only programmer on the project. Still in production.

Alan Wake

2010

SDET; Owned content areas, performance, graphics, designed achievements, managed support test team.

Hieronymus Bash

2009

One of two programmers on the project. 6 month production cycle. Available on Xbox Live Indie Games.

Mass Effect  DLC2

2009

SDET; Owned achievements, loc, models, environments, and dialogue areas; supported certification efforts and submission.

Fable 2

2008

SDET; Owned Achievements, Multiplayer, Pub Games areas. Built tools to help construct one of the most complex test tool suites to date.

Cell Quest

2007

Designed, produced, graphics, UI, toolset, art. XNA arcade game based on Crystal Quest.


Technical Skills

Languages: C/C++, C#, PHP, SQL, HLSL, LUA, LOLCODE

APIs: XNA, .net, WPF, DirectX, OpenGL/AL, NAnt, Cruise Control, FMod, XAct

Applications: Visual Studio, 3Ds Max, Flash, Product Studio, Trac, TFS, SVN, Perforce

Programming: Networking, AI, Graphics, Gameplay, UI, Engine, Tools, Audio

 

Employment

2008 – present

SDET, Microsoft (Fable 2, Alan Wake, Kinectimals; Xbox 360)

Designing, implementing, and managing development of cross title tools; interfacing with internal and external production teams; managing support test staff; testing Microsoft Game Studio AAA titles and DLCs.

2007 – 2008

Tools Architect, WXP Inc. (Scene It V2, Xbox 360)

Architecture and implementation of continuous build-integrate-test with perforce, NAnt, CruiseControl.net, and NUnit technologies on dedicated server hardware.

2007 – present

Developer, Independent (Cell Quest, HB, Ghost Chef…; Win, Xbox 360, WP7)

2-6 person projects, multiple teams; short-cycle small-scale games; multi-discipline responsibility.

2002 – present

Web Designer, DayéDesign (self-owned)

Shipped over 20 storefront business websites for local business owners (artists, mechanics, parts distributors). Built full tool systems for owners to update and maintain their own sites.

 

Education

2004 – 2008 Digipen Institute of Technology, Redmond, WA: BS in Computer Science