Objective
Write production-quality game code in a small
to medium-sized company.
Projects
|
Kinectimals |
2010 |
SDET; Owned performance, managed & supported test tool
development. |
|
Ghost Chef |
2010 |
Only programmer on the project. Still in production. |
|
Alan Wake |
2010 |
SDET; Owned content areas, performance, graphics, designed
achievements, managed support test team. |
|
Hieronymus Bash |
2009 |
One of two programmers on the project. 6 month production
cycle. Available on Xbox Live Indie Games. |
|
Mass Effect DLC2 |
2009 |
SDET; Owned achievements, loc,
models, environments, and dialogue areas; supported certification efforts and
submission. |
|
Fable 2 |
2008 |
SDET; Owned Achievements, Multiplayer, Pub Games areas. Built
tools to help construct one of the most complex test tool suites to date. |
|
Cell Quest |
2007 |
Designed, produced, graphics, UI, toolset, art. XNA arcade
game based on Crystal Quest. |
Technical Skills
Languages: C/C++, C#, PHP, SQL, HLSL, LUA, LOLCODE
APIs: XNA, .net, WPF, DirectX, OpenGL/AL, NAnt,
Cruise Control, FMod, XAct
Applications: Visual Studio, 3Ds Max, Flash, Product Studio, Trac, TFS, SVN, Perforce
Programming: Networking, AI, Graphics, Gameplay, UI, Engine, Tools, Audio
Employment
2008 present
SDET, Microsoft (Fable 2, Alan Wake, Kinectimals;
Xbox 360)
Designing, implementing,
and managing development of cross title tools; interfacing with internal and
external production teams; managing support test staff; testing Microsoft Game
Studio AAA titles and DLCs.
2007 2008
Tools Architect, WXP Inc. (Scene It V2, Xbox 360)
Architecture and
implementation of continuous build-integrate-test with perforce, NAnt, CruiseControl.net, and NUnit
technologies on dedicated server hardware.
2007 present
Developer, Independent (Cell Quest, HB, Ghost Chef
; Win, Xbox
360, WP7)
2-6 person projects, multiple
teams; short-cycle small-scale games; multi-discipline responsibility.
2002 present
Web Designer, DayéDesign (self-owned)
Shipped over 20
storefront business websites for local business owners (artists, mechanics, parts distributors). Built full tool systems for owners to
update and maintain their own sites.
Education
2004 2008 Digipen Institute of Technology, Redmond, WA: BS in Computer Science